
Sony PlayStation Portable/PSP
Ever since the Sony PlayStation Portable (PSP) was announced at E3 in May 2004, we have been eagerly anticipating the hottest console launch (sorry Nintendo DS) this year, even if it is only for the Japanese market right now. We were fortunate enough to get a unit to test a mere five days after the Japanese release date and have been playing with it all weekend. The Sony PSP features a large 4.3-inch 16:9 widescreen LCD TFT screen with a 480x272 resolution, button layout similar to the PlayStation with a digital control pad, an analog stick, circle, square, triangle, x, and 2 shoulder buttons, USB 2.0 connectivity (via mini-USB), a Memory Stick Duo media slot, and 802.11b WiFi support. It uses Sony�s proprietary Universal Media Disc, which stores up to 1.8GB in a format reminiscent of MiniDiscs. The Japanese launch release date was December 12th and the first shipment of PSPs quickly sold out.
We got the Standard edition PSP, which comes with the PSP itself, a battery, an AC adapter, and a manual, along with Ridge Racers and Minna No Golf Portable. (The Value Pack adds a 32MB Memory Stick Duo, a soft carrying case, and headphones with an in-line remote.) The box does not come with a sticker seal of any sort, which we weren�t quite used to considering anything and everything comes with some sort of factory seal here in the US.
When we shook the product box, we could hear some rattling around. We weren�t too thrilled about that, since the unit did come a long ways from Japan. Luckily, when we opened the package, the PSP fits snugly into the surrounding cardboard, the rattling we heard was mostly likely the power adapter cables. We noticed a lack of any type of demo disc included with the unit. Some PSP Value Packs apparently do come with a UMD Demo Disc, but we�ve also heard from a few people that got Value Packs without any demo discs inside as well.

When you first lay your hands on the PSP, you immediately notice the screen. The 4.3-inch display dominates the device, it looks like it takes up two-thirds of the real estate on the front fascia. In other words, massive. The unit feels expensive, and exudes sexiness, much like Apple�s iPods (and you know how big of a fan we are of iPods). The unit feels perfectly balanced when held with both hands. It does not feel like a $200 console (Japan MSRP for console only) at all. We�re sure Sony is losing a few hundred bucks off each unit sold as the PSP easily feels like it�s worth $400 of gadgetry (when compared to portable video and audio players and the DS). We feel Sony could have gotten away with a $300 sticker price, but in an effort to destroy Nintendo�s firm grasp of the handheld gaming market, they�ve set the price just $50 more than the Nintendo DS (which was released in both Japan and US markets just last month). It feels like an extreme bargain for two bills. The screen is immersive, drawing you in when playing videos or games and so big that you may not need your glasses to play. The black color fits well and matches the Playstation 2�s color. The dimples across the top row of the screen reminded us of carbon fiber, currently the rage in import tuner cars.
When you pay for a new console, you expect it to be perfect. Alas, ours was not. We noticed two lit pixels (always-on pixels), one in the middle of the screen, about one-fourth of the way down, and one near the very right edge of the screen. So out of 130,560 pixels on the LCD screen, we got two defective ones. It�s actually not too noticeable unless you look for it and we didn�t notice until we played with the PSP in pitch black darkness. We could make a big fuss, but we�ll just deal with it, and hope that Sony will be as honorable as Nintendo when fixing units with dead pixels for their customers.
Another complaint of the PSP so far has been the ejecting UMD problem in which the user in the video appears to flex the PSP quite a bit to get it to eject spontaneously. We�re happy to report that we didn�t have such problems with any self-ejecting discs and that our PSP is built rather solidly, though we didn�t dare to twist the unit as hard as we could. We initially had some light squeaking noises when we pressed right on the directional pad, but after a weekend of use, the annoying sound has disappeared.
The PSP, with battery, Memory Stick Pro Duo, and UMD inserted, weighs 10.3 ounces, making it fine to put in a jacket pocket (with case or cover of course), but not exactly friendly in a pants pocket with its long form factor. We�ve heard of some Japanese folks wearing the PSP like a necklace (there is a strap handle at the bottom left section of the PSP), but as cool as that may make them look, we didn�t think our necks could take the strain.
Unfortunately, with the fine glossy screen comes the problem of fingerprints and smudges. While we didn�t use latex gloves while handling the unit, we were very careful to try and handle it with the utmost of care. That said, there were smudges around the control buttons within seconds. It�s pretty much unavoidable to smudge the smooth front cover, so we recommend a very soft cloth to wipe off smudges and smears, but make sure the cloth doesn�t scratch up the LCD. The back of the unit is textured plastic and does not smudge. Within an hour of playing some games on the PSP and constantly wiping off smudges, there were some light scratches on the screen. We�re hoping that Sony will sell replacement PSP faceplates at a reasonable price.
The front of the PSP unit has the directional pad on the left side, and the analog thumb stick (looks like speaker mesh) below that. The analog thumb stick is quite a burden to use since it�s so far down, as there is no thumb support from the unit when you use it. It was fine to play Ridge Racers with it, but after 15 minutes, we felt as if we were getting thumbitis with a sore thumb joint. To the right of the LCD is the standard circle, square, triangle, and x buttons any Playstation junkie has become accustomed to. The left and right trigger buttons are at the top of the unit and are clear, looking a bit like jewelry. All buttons on our review unit were easy to press and click fast if necessary.





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